Kids on the Land
Kids on the Land, a unique environmental program designed to teach children about the region where they live, has been connecting them to the land since 2003. This highly acclaimed program teaches young students science through curiosity and inquiry to help them understand our relationship with the land and encourage them to think and act responsibly as stewards of the Earth. In conjunction with KOL we designed Land on Learning, a new game to expand this outstanding program across the globe – to cities and towns where outdoor school experiences are not possible. 

A Guide to Success for Technical Managers: Supervising in Research, Development, and Engineering
This book is for those who don’t have the time or funds to attend training to improve their skills in supervising others or want a refresher. It includes a well-tested manager-scientist inventrory and other assessments, supervisory topics introduced with actual short cases (and their outcomes) for the reader to consider and a 52-week leadership journal with specific suggestions for development. An e-version of this book is available at John Wiley & Sons

Kitchen-Tested ELL Games and Activities
You may have to scroll to the bottom of the page to find Kitchen-Tested ELL Games and Activities by Mary Engel. This activity-laden book is for teachers and students wanting to improve English language skills for non-native speakers. Written by a creative, engaging, and much-loved teacher, it includes her best activities for teaching ELL/ESL and provides details and reproducible masters.

Destina is our division to create innovative team-based, face-to-face family games to promote learning, entertainment, and communication. Most recently Destina games produced FurEver Friends, a 500- piece jigsaw puzzle with cat and dog cartoons. All proceeds from this game go to support animal rescue shelters.

North American Simulation and Gaming Assocation (NASAGA)
The North American Simulation and Gaming Association (NASAGA) is a network of professionals working on the design, implementation, and evaluation of games and simulations to improve learning results in all types of organizations.